![]() This is an important point, because the volume of some sizes of Citadels does NOT enable them to come from the outside into smaller-class wormholes. Construction can also be done from a POS, which means that a group of wormholers can build a citadel "from the inside" of their wormhole system. Not to mention, few people could resist the call of a 200T killmail, which would severely limit the life-expectancy of the Palatine Keepstar were it to ever be built.īuilding a Citadel can be done at any station with the Manufacturing Service, and requires the Outpost Construction Skill. With a wallet-shattering price of 200T (200 000 000 000 000.00 isk) worth of components, this Citadel is outside the scope of this guide, and mostly there for e-penis purposes. Worth mentioning is also the existence of an XL station called the Palatine Keepstar. Estimated price may fluctuate if market speculation settles down.įor the purposes of this guide, we will include the "Engineering Complexes" or "Industry Citadels" in the term "Citadel", even though this is technically not the case : Size Their average cost and production time (without skill or bonuses) is: SizeīPOs are of course available on the market, at about ten times the price of their respective hull. ![]() They are built from structure components, themselves built from Minerals and Planetary Interaction Components. This guide is composed of the following sections:Ĭitadels come in three sizes : M, L, and XL. Now that you are all aware that Citadels most likely DO impact you. There is a citadel for (almost) all budgets, and for almost any kind of player. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures.ĭesigned to be the HQ of individuals, corporations and alliances, Citadels can also serve as the primary staging point for offensive operations, or can be turned into a player-owned trade hub, and even be specialized in refining, to the delight of the miners among you.Īs opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. This guide will not only talk about Citadels, but also the new structures in general. Once feature parity is complete with POSes, the latter will be removed from the game entierly. Currently, only Citadels have been released, but more are to come. These "new structures" are introduced into the game one by one, update after update. For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. Not completely a thing of the past, POSes are definitely not part of EVE's future. Oh and did I mention their laughable defenses or their awkward reinforce timers? Not to mention very hard for CCP to alter due to Spaghetti Code (bad kind of source code with a tangled structure), and equally hard for corporation CEOs to secure. However, POSes are also hard to setup, manage, and defend. Anchored near moons, POSes were both military and industrial objectives, being influential in many playstyles, in PvE like in PvP. Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). You are reading the English version of this guide.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |